#include <GL/glew.h>
#include "DefaultShaderProgram.h"

DefaultShaderProgram::DefaultShaderProgram() {
	// Does nothing
}

void DefaultShaderProgram::use() {
	// Use default OpenGL rendering.
	glUseProgram(0);
}

void DefaultShaderProgram::addVertexShader(std::string path) {
	// Does nothing
}

void DefaultShaderProgram::addFragmentShader(std::string path) {
	// Does nothing
}

void DefaultShaderProgram::build() {
	// Does nothing
}

DefaultShaderProgram::~DefaultShaderProgram() {
	// Does nothing
}
